Sunday, January 15, 2017

EDTC6433 Module 1: ISTE Standard 1 - Technology in History Class

The first ISTE standard requires teachers to “facilitate and inspire student learning and creativity” by combining the knowledge of their subject, their job, and technology (ISTE 1). In other words, teachers must be able to use technology in such a way that students have an enhanced learning experience. Technology cannot be used simply for the sake of being technology, but rather to specifically improve the way in which students learn. SAMR provides four levels of integrating technology into the classroom, where the lowest level has technology merely replacing other tools and the highest level has technology transforming the activity the students perform in a manner that only technology is capable of (Romrell, Kidder, & Wood 2014). The Technology Integration Matrix goes further and measures technological use in five stages as it applies to five aspects of learning: active, collaborative, constructive, authentic, and goal-directed. It looks at what tools are used, how easily students use them, and who students use them with (Technology Integration). From looking at both of these models, it appears to me that technology that enhances a student’s learning will provide a wide array of learning methods that cannot be gained without technology. This strikes me as particularly difficult for a history class because, while technology might be helpful in acquiring knowledge, most knowledge about historical events and trends can be gleaned from books or lectures, and does not necessarily require technology. However, technology might be used to expand students’ learning experience by adding more to the learning experience than simply collecting and retaining facts.

Technology can certainly be used to expand the knowledge students of history have access to. One article found by my classmate explains how the use of the Internet allows students to be exposed to more than one viewpoint on the same topic, which can be used to allow for students to engage in debate over a specific topic. However, in addition to providing more sources of knowledge, the article also explains how the Internet allows for students to gain knowledge from visuals (Shively & VanFossen, 2009). For example, the Smithsonian’s History Explorer website has videos of historic inventions such as the cotton gin, as well as a 3-D digital tour of a gunboat from the American Revolution. These resources allow for students to see items instead of merely reading about them. In particular, the video of the cotton gin may be useful because it is a clear demonstration of “the impact of the cotton gin on cotton production in the U.S.” (Cotton Gin Video, 2012). Even further than expanding access to knowledge, the Internet can allow students to apply their knowledge. Alexandra Pickett mentions in her article “50 Alternatives to Lecture” the use of quizzes or “self-tests” (7), and one online quiz-like resource is the Go Back In Time game, which requires students to match artifacts, including one audio clip of a song, to a specific time period.

These are examples of technology providing a learning experience that books and lecture cannot offer as thoroughly. The video allows for students to actually see the difference the cotton gin made rather than simply hearing about it, a feat which would be impossible without video and the internet unless a teacher had access to their own historical cotton gin. The 3-D boat tour allows for students to tour a specific boat that they otherwise could not do if they were not located near that boat. Both of these resources offer knowledge in a way that a textbook cannot. The game offers a chance to apply knowledge already acquired, and implements an audio artifact, which a textbook cannot give. The quiz goes farther and allows students to apply their knowledge in a challenge, and while a teacher could just print out pictures of most artifacts, the audio artifacts would not usable without some kind of technology. Presumably, then, technology used appropriately is able to provide useful learning experiences in addition to greater access to information.

There are some drawbacks to these specific resources. The first is that they are largely solitary activities, but with a little modification, they can be turned into experiences the entire class can participate in. Another drawback, however, is that, while they provide additional information, they do not really modify any activity; even in the online quiz, the activity’s modifications are slim. Possibly an additional way to use technology to really transform activities might be to find a way to go through the 3-D tour of the gunboat with an expert connected on the Internet, so students can ask questions live; similarly, an expert online presence can also make the quiz and its artifacts more of an engaging experience. While the additional information available is impressive, more can be done to truly transform historical learning through technology.
 
The video of the cotton gin may be found here, from YouTube:
https://www.youtube.com/watch?v=JzHD7_dWEik&list=UUcBeQ2q6YyOpOaUREG-Z3pg&index=7&feature=plcp


References:
Cotton Gin Video. (May 5, 2012). Smithsonian’s History Explorer. Retrieved from https://historyexplorer.si.edu/resource/cotton-gin-video
Interactives and Media. Smithsonian’s History Explorer. https://historyexplorer.si.edu/interactives
Pickett, A. M. (No year given). 50 Alternatives to Lecture. Retrieved from SPU https://canvas.spu.edu/courses/16860/files/415877?module_item_id=121255
Romrell, D. Kidder, L. & Wood, E. (2014). The SAMR Model as a Framework for Evaluating mLearning. Online Learning Consortium. Retrieved from https://eric.ed.gov/?id=EJ1036281
Shiveley, J. M., & VanFossen, P. J. (2009). Toward Assessing Internet Use in the Social Studies Classroom: Developing an Inventory Based on a Review of Relevant Literature. Journal Of Social Studies Research, 33(1), 1-32. From EBSCOHost.
The Technology Integration Matrix. (No year given). Florida Center for Instructional Technology. Retrieved from https://fcit.usf.edu/matrix/matrix/
 

2 comments:

  1. I like the way you have begun to brainstorm ideas to make the technology here more available to multiple students, rather than individuals, as you mentioned was a possible drawback. Live questioning would certainly be an engaging experience. I remember a college course where we got to video chat with Stalking Cat (https://en.wikipedia.org/wiki/Stalking_Cat) - he was phenomenal!

    ReplyDelete
  2. Marta, I enjoyed reading your post. The use of technology can be difficult but I think the more you use it the better you will get at it. Our history teacher started playing interactive games in his class, now he has students creating the interactive games, students love it. I like the fact that you have great ideas and your students will too!

    ReplyDelete